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Build times became a hiring problem

A twelve-minute build does not just cost twelve minutes. It changes what engineers are willing to attempt.

Build times became a hiring problem
Build times became a hiring problem — XENVORA Photograph: Computer coding on a screen, Markus Spiske / Rawpixel (CC0) · Licence

Teams track build duration as an infrastructure metric. The teams that improved it fastest treated it as a behavioural one.

What slow builds actually cost

Above roughly five minutes, engineers stop making small experimental changes and start batching them. Batched changes are harder to review, harder to bisect and more likely to ship a regression.

The fix is rarely a faster machine. In the four codebases we looked at, most of the win came from breaking dependency cycles nobody had mapped in years.

Nobody quits over build times. Plenty of people quietly stop trying things.

Tarek Nour
Software & Platforms
Tarek Nour

Tarek writes about developer tooling, build systems and the unglamorous work that keeps platforms alive.

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